Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
113 | 2011-05-14 06:28:41 | 30.14 | 96% |
17 | 2011-05-11 14:13:58 | 25.11 | 94% |
12 | 2011-05-11 14:00:23 | 22.62 | 88% |