Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
269 | 2009-03-13 01:52:01 | 73.45 | |
130 | 2009-03-08 20:07:53 | 57.77 |