Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
89 | 2010-04-29 08:11:51 | 54.80 | |
84 | 2010-04-29 07:05:28 | 55.12 |