Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1539 | 2009-09-30 06:05:13 | 57.01 | |
1319 | 2009-09-12 04:43:25 | 51.02 | |
1165 | 2009-08-31 06:28:24 | 54.20 | |
964 | 2009-08-08 04:23:26 | 56.39 | |
864 | 2009-07-30 06:29:18 | 53.41 | |
95 | 2009-04-23 08:40:31 | 34.86 | |
82 | 2009-04-23 08:15:21 | 41.75 |