Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4121 | 2023-04-06 10:10:28 | 102.68 | 99% |
2995 | 2010-08-05 03:41:08 | 103.12 | |
2934 | 2010-07-31 02:53:09 | 114.20 | |
2836 | 2010-07-11 05:30:52 | 117.00 | |
2599 | 2010-06-19 00:16:47 | 115.01 | |
2190 | 2010-05-20 11:42:16 | 101.76 | |
2090 | 2010-05-17 01:13:03 | 105.52 | |
1953 | 2010-05-13 07:06:55 | 117.75 | |
1859 | 2010-05-09 14:27:43 | 116.49 | |
1546 | 2010-05-04 11:00:57 | 112.89 | |
1474 | 2010-04-30 07:56:27 | 105.14 | |
1399 | 2010-04-29 12:32:44 | 105.59 | |
1069 | 2010-04-25 14:19:51 | 109.63 | |
968 | 2010-04-23 05:13:21 | 110.68 | |
954 | 2010-04-23 04:27:00 | 101.38 | |
794 | 2010-04-18 11:31:30 | 104.22 | |
669 | 2010-04-15 14:26:57 | 97.70 | |
442 | 2010-04-10 11:28:23 | 97.50 | |
438 | 2010-04-10 10:42:44 | 98.13 | |
290 | 2010-04-07 13:56:29 | 99.13 |