Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
753 | 2012-11-07 19:58:16 | 87.24 | 98% |
630 | 2012-10-17 08:10:51 | 76.33 | 93% |
623 | 2012-10-16 00:37:44 | 82.82 | 100% |
605 | 2012-10-15 22:22:49 | 76.41 | 92% |
566 | 2012-10-14 22:15:51 | 73.15 | 93% |