Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
346 | 2012-11-26 01:22:03 | 33.76 | 93% |
309 | 2012-11-22 07:24:25 | 30.80 | 89% |
247 | 2012-11-12 07:05:56 | 29.28 | 89% |
193 | 2012-11-05 05:39:31 | 24.41 | 85% |