Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5564 | 2013-02-27 02:04:45 | 53.49 | 92% |
5179 | 2013-02-25 03:56:30 | 58.13 | 93% |
4373 | 2013-02-21 12:44:26 | 52.10 | 91% |
3980 | 2013-02-19 01:57:31 | 52.29 | 91% |
3544 | 2013-02-16 14:32:19 | 57.76 | 94% |
2737 | 2013-02-07 08:27:12 | 53.20 | 87% |
2579 | 2013-02-05 13:34:42 | 51.93 | 90% |
2537 | 2013-02-05 12:42:36 | 58.92 | 90% |
1791 | 2013-02-03 03:26:05 | 51.35 | 88% |
997 | 2013-01-27 07:29:26 | 45.22 | 90% |
840 | 2013-01-24 12:55:08 | 43.05 | 80% |