Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
654 | 2011-04-07 16:34:17 | 127.84 | |
87 | 2010-03-29 16:27:42 | 131.14 |