Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
285 | 2009-02-15 18:33:56 | 70.17 | |
261 | 2009-02-09 21:09:52 | 64.39 |