Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3847 | 2015-07-17 12:52:13 | 57.26 | 93% |
3645 | 2014-11-03 14:08:11 | 54.71 | 90% |
3461 | 2014-01-28 13:01:45 | 59.31 | 91% |
3316 | 2014-01-17 03:52:57 | 74.71 | 96% |
3250 | 2013-11-11 06:15:09 | 65.58 | 96% |
3236 | 2013-11-09 13:12:09 | 56.58 | 96% |
2561 | 2013-08-07 15:05:20 | 52.75 | 92% |
2411 | 2013-08-05 13:11:08 | 62.14 | 94% |
1566 | 2013-07-04 11:52:09 | 49.82 | 90% |
1002 | 2013-06-15 05:21:42 | 45.23 | 93% |
495 | 2013-06-04 04:45:33 | 45.17 | 95% |
438 | 2013-06-02 04:00:16 | 44.43 | 90% |
286 | 2013-05-25 17:02:37 | 37.32 | 91% |