Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
741 | 2011-09-23 03:01:06 | 41.07 | 90% |
396 | 2011-09-21 02:38:03 | 38.28 | 91% |
149 | 2011-09-15 10:14:27 | 33.33 | 89% |