Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 5420 | 2011-09-28 17:21:51 | 103.21 | 97% |
| 5232 | 2011-09-10 14:04:08 | 107.98 | 97% |
| 4686 | 2011-08-18 05:40:21 | 94.35 | 91% |
| 3965 | 2011-07-31 12:52:25 | 85.25 | 91% |
| 3375 | 2011-07-24 14:09:04 | 116.83 | 98% |
| 3227 | 2011-07-17 08:51:22 | 89.42 | 97% |
| 3182 | 2011-07-17 07:54:44 | 103.34 | 98% |
| 2662 | 2011-07-08 23:00:01 | 87.15 | 95% |
| 2225 | 2011-07-07 20:22:35 | 75.96 | 93% |
| 1730 | 2011-07-01 22:20:35 | 87.48 | 95% |
| 1448 | 2011-06-24 22:23:20 | 82.01 | 93% |