Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
225 | 2011-04-25 05:27:03 | 114.48 | |
63 | 2011-04-18 02:39:41 | 86.99 | |
20 | 2011-04-17 02:45:33 | 84.60 |