Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4376 | 2011-09-20 17:50:07 | 86.82 | 92% |
3549 | 2011-05-10 14:02:21 | 67.64 | 87% |
3163 | 2011-03-25 14:02:37 | 94.39 | |
1917 | 2010-11-03 01:26:15 | 71.08 | |
1573 | 2010-07-22 15:12:46 | 82.37 | |
1101 | 2009-11-24 17:08:48 | 70.16 | |
860 | 2009-10-13 20:49:44 | 71.79 | |
783 | 2009-10-01 14:43:07 | 87.69 | |
663 | 2009-09-23 17:55:17 | 73.58 | |
574 | 2009-09-11 18:20:03 | 82.54 | |
289 | 2009-08-25 21:08:14 | 73.85 |