Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1204 | 2013-07-14 08:31:39 | 68.53 | 94% |
1167 | 2013-07-14 02:57:36 | 52.92 | 87% |
1045 | 2013-07-10 03:26:59 | 59.92 | 91% |
712 | 2013-07-02 15:14:32 | 42.81 | 84% |
663 | 2013-07-02 07:21:16 | 78.46 | 95% |
86 | 2013-06-24 07:49:00 | 57.13 | 93% |