Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
684 | 2009-11-23 15:41:56 | 59.57 | |
634 | 2009-11-22 02:09:39 | 52.86 | |
601 | 2009-11-21 09:06:38 | 49.54 | |
474 | 2009-11-18 12:35:16 | 46.68 | |
378 | 2009-11-18 01:42:08 | 47.83 | |
178 | 2009-11-13 17:13:22 | 37.07 | |
40 | 2009-11-10 18:47:33 | 25.27 | |
27 | 2009-11-10 16:15:02 | 24.22 |