Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1782 | 2014-02-13 03:50:26 | 46.05 | 97% |
589 | 2013-10-18 07:28:11 | 34.02 | 95% |
531 | 2013-10-14 19:33:42 | 34.22 | 93% |
122 | 2013-06-09 05:31:42 | 35.24 | 90% |