Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 429 | 2012-10-13 17:14:59 | 101.69 | 98% |
| 170 | 2012-08-28 18:38:26 | 90.56 | 99% |
| 103 | 2012-04-30 17:13:13 | 81.37 | 99% |