Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
66 | 2011-03-16 11:08:51 | 67.57 | |
51 | 2011-03-16 10:49:57 | 70.24 |