Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2539 | 2010-04-27 07:20:17 | 83.67 | |
| 2113 | 2010-04-01 07:20:32 | 80.59 | |
| 1761 | 2010-03-24 18:41:43 | 85.86 | |
| 1128 | 2010-02-09 11:17:20 | 86.21 | |
| 1086 | 2010-02-09 10:12:09 | 94.52 | |
| 803 | 2010-01-29 10:24:11 | 85.90 | |
| 724 | 2010-01-27 10:24:59 | 82.89 | |
| 662 | 2010-01-27 08:48:11 | 79.11 | |
| 328 | 2010-01-21 08:55:59 | 88.32 | |
| 69 | 2010-01-12 07:06:13 | 83.37 |