Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7981 | 2016-06-15 21:47:12 | 101.50 | 93% |
7167 | 2016-05-21 02:20:36 | 127.43 | 99% |
6674 | 2016-05-11 18:48:29 | 117.92 | 99% |
6603 | 2016-05-10 21:45:01 | 112.73 | 93% |
6248 | 2016-05-04 20:28:30 | 100.76 | 90% |
5147 | 2016-04-27 23:38:33 | 117.93 | 99% |
4473 | 2016-04-24 05:32:27 | 104.47 | 95% |
4363 | 2016-04-23 06:14:43 | 119.98 | 99% |
4019 | 2016-04-21 00:13:22 | 100.41 | 92% |
4006 | 2016-04-20 18:45:12 | 99.81 | 93% |
2335 | 2016-04-09 04:24:20 | 101.54 | 95% |
1471 | 2016-04-04 11:28:05 | 104.61 | 96% |
1020 | 2016-04-02 03:02:38 | 101.85 | 93% |
139 | 2016-03-17 20:17:38 | 96.29 | 97% |