Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
492 | 2011-06-03 05:57:49 | 39.45 | 93% |
490 | 2011-06-03 05:54:55 | 37.27 | 91% |
217 | 2011-05-05 14:59:57 | 32.90 | 88% |
16 | 2008-10-08 09:43:24 | 23.95 | |
13 | 2008-10-08 09:34:47 | 25.00 |