Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
872 | 2012-02-29 07:58:46 | 59.76 | 89% |
693 | 2012-01-30 07:40:42 | 63.72 | 91% |
627 | 2012-01-25 15:50:20 | 51.62 | 87% |
218 | 2012-01-10 13:40:50 | 50.91 | 89% |
208 | 2012-01-10 11:08:44 | 53.46 | 90% |