Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1934 | 2012-11-17 07:45:38 | 64.03 | 96% |
1608 | 2012-10-19 10:24:07 | 69.50 | 95% |
1224 | 2011-07-01 02:43:09 | 60.54 | 93% |
723 | 2011-02-16 03:36:29 | 61.37 | |
517 | 2011-01-22 23:23:07 | 59.37 | |
345 | 2011-01-04 07:23:19 | 66.13 |