Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 119 | 2010-11-07 16:38:30 | 59.59 | |
| 109 | 2010-10-25 23:08:27 | 68.97 |