Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1489 | 2010-03-25 02:32:24 | 65.70 | |
| 1340 | 2009-12-29 06:58:26 | 86.63 | |
| 816 | 2009-06-19 09:52:30 | 66.12 | |
| 752 | 2009-06-06 13:28:59 | 69.69 | |
| 562 | 2009-05-22 13:45:59 | 53.99 | |
| 430 | 2009-05-04 12:29:37 | 67.69 | |
| 388 | 2009-05-02 18:44:27 | 74.08 | |
| 216 | 2009-04-27 12:55:07 | 55.20 |