Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5907 | 2014-04-07 23:00:25 | 97.98 | 97% |
5846 | 2014-03-27 12:51:13 | 97.39 | 98% |
5669 | 2014-03-09 12:06:08 | 93.02 | 98% |
5628 | 2014-02-04 10:21:53 | 94.38 | 99% |
2821 | 2012-06-07 16:19:00 | 87.67 | 96% |
2802 | 2012-06-05 04:58:53 | 95.02 | 99% |
2782 | 2012-06-04 07:24:29 | 93.66 | 99% |
2363 | 2012-05-14 13:35:50 | 86.12 | 95% |
2064 | 2012-04-24 13:22:13 | 72.74 | 92% |
1165 | 2012-03-16 10:34:42 | 79.04 | 99% |
202 | 2009-02-25 06:30:34 | 57.39 |