Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1090 | 2008-12-23 12:05:48 | 34.63 | |
| 970 | 2008-12-21 17:43:56 | 30.03 | |
| 846 | 2008-12-19 18:40:25 | 32.56 |