Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1305 | 2011-10-03 06:45:05 | 56.15 | 90% |
1240 | 2011-08-28 08:22:47 | 57.39 | 88% |
743 | 2011-05-06 06:27:32 | 48.55 | 90% |
306 | 2011-02-21 07:33:00 | 58.76 |