Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
503 | 2014-02-15 02:47:19 | 64.65 | 94% |
446 | 2013-11-10 12:42:36 | 58.87 | 95% |
162 | 2012-07-07 07:22:12 | 58.30 | 96% |
161 | 2012-07-07 07:21:17 | 49.78 | 93% |
101 | 2012-07-01 05:02:25 | 43.28 | 87% |