Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1612 | 2009-11-24 04:34:38 | 75.12 | |
| 1334 | 2009-11-06 04:22:54 | 75.74 | |
| 1201 | 2009-10-18 06:46:29 | 74.55 | |
| 632 | 2009-10-02 10:40:34 | 67.02 | |
| 468 | 2009-09-29 02:57:02 | 77.12 | |
| 4 | 2009-07-14 01:59:31 | 58.50 |