Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1516 | 2012-10-02 21:19:14 | 116.20 | 97% |
834 | 2012-09-05 21:59:42 | 125.39 | 98% |
629 | 2012-09-03 04:12:05 | 113.96 | 98% |
350 | 2012-08-27 03:27:20 | 112.03 | 98% |
278 | 2012-08-26 21:45:40 | 117.20 | 96% |
132 | 2012-08-23 23:46:06 | 102.56 | 95% |