Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1005 | 2013-04-08 23:26:39 | 55.64 | 95% |
959 | 2013-04-06 04:03:36 | 48.76 | 93% |
914 | 2013-04-06 03:03:27 | 54.42 | 97% |
415 | 2013-03-25 14:09:05 | 47.90 | 90% |
204 | 2013-03-21 18:23:49 | 45.58 | 94% |
192 | 2013-03-21 18:02:02 | 46.06 | 92% |