Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4307 | 2011-09-13 04:17:07 | 105.37 | 97% |
4139 | 2011-09-07 07:38:44 | 108.19 | 100% |
3751 | 2011-08-26 01:22:54 | 99.57 | 95% |
3332 | 2011-08-18 00:32:55 | 106.46 | 99% |
3200 | 2011-08-15 06:50:37 | 103.36 | 98% |
3068 | 2011-08-11 21:24:40 | 104.55 | 95% |
2736 | 2011-07-28 05:36:14 | 98.57 | 96% |
2597 | 2011-07-27 09:59:05 | 106.92 | 98% |
1958 | 2011-07-12 01:14:34 | 94.43 | 98% |
1726 | 2011-07-06 05:39:39 | 91.92 | 93% |
1376 | 2011-06-28 04:28:13 | 110.44 | 98% |
1242 | 2011-06-23 20:59:45 | 98.88 | 97% |
1170 | 2011-06-22 00:33:23 | 85.63 | 93% |
558 | 2011-06-14 05:22:22 | 96.00 | 94% |
528 | 2011-06-14 03:50:13 | 102.13 | 98% |
469 | 2011-06-14 01:42:06 | 106.91 | 98% |