Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1090 | 2010-05-09 17:44:06 | 56.56 | |
1026 | 2010-05-08 22:42:30 | 69.03 | |
1025 | 2010-05-08 22:41:47 | 63.89 | |
727 | 2010-04-29 19:52:14 | 68.68 | |
491 | 2010-04-25 16:03:41 | 59.76 |