Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
983 | 2010-07-06 10:28:16 | 65.20 | |
581 | 2009-03-15 08:42:38 | 47.16 | |
513 | 2009-02-22 11:01:01 | 42.69 | |
65 | 2008-11-17 13:23:18 | 38.34 | |
57 | 2008-11-16 14:14:22 | 37.61 |