Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
669 | 2011-02-05 02:47:47 | 80.02 | |
100 | 2010-11-27 02:33:27 | 61.20 |