Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4862 | 2015-08-24 04:58:57 | 88.49 | 95% |
4690 | 2014-06-17 20:43:05 | 94.84 | 94% |
4596 | 2014-06-12 08:34:56 | 95.45 | 91% |
3801 | 2013-06-04 03:45:18 | 68.16 | 91% |
3369 | 2012-12-21 05:57:47 | 75.72 | 90% |
3151 | 2012-03-11 02:58:52 | 76.56 | 89% |
1984 | 2010-10-01 02:03:38 | 74.21 | |
1533 | 2010-06-03 18:18:05 | 54.26 | |
1374 | 2010-05-15 21:56:30 | 62.47 | |
1129 | 2010-04-30 00:38:04 | 80.86 | |
269 | 2010-01-21 04:04:29 | 66.97 | |
235 | 2010-01-18 13:06:36 | 56.44 | |
78 | 2010-01-13 02:50:50 | 62.90 |