Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2989 | 2010-11-07 11:32:46 | 54.23 | |
2662 | 2010-05-13 11:33:07 | 68.57 | |
2532 | 2010-05-06 22:21:33 | 52.89 | |
2518 | 2010-05-06 10:30:25 | 54.04 | |
2378 | 2010-04-25 20:01:19 | 54.40 | |
2330 | 2010-04-23 20:06:21 | 60.24 | |
2127 | 2010-04-11 11:44:56 | 62.64 | |
1952 | 2010-04-06 10:22:25 | 59.39 | |
1677 | 2010-03-24 16:28:03 | 63.89 | |
1451 | 2010-03-17 19:22:07 | 55.20 | |
1212 | 2010-03-08 11:54:14 | 60.37 | |
814 | 2010-02-21 11:52:59 | 55.02 | |
681 | 2010-02-17 18:42:02 | 60.79 | |
512 | 2010-01-14 01:42:01 | 51.81 |