Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2311 | 2013-12-08 03:36:28 | 80.93 | 98% |
2086 | 2013-08-31 17:32:55 | 80.81 | 98% |
2083 | 2013-08-31 17:11:55 | 70.31 | 93% |
2067 | 2013-08-30 20:38:21 | 72.78 | 95% |
1687 | 2013-04-01 05:37:03 | 75.35 | 95% |
1574 | 2013-03-30 14:31:46 | 75.93 | 96% |
682 | 2013-02-22 23:42:24 | 78.92 | 96% |
679 | 2013-02-22 23:37:33 | 69.96 | 92% |
620 | 2013-02-19 22:45:59 | 62.53 | 94% |