Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1541 | 2014-04-01 21:47:02 | 60.12 | 95% |
| 1145 | 2013-09-20 23:53:50 | 48.28 | 90% |
| 1064 | 2013-09-18 00:51:10 | 56.21 | 95% |
| 990 | 2013-09-16 01:15:53 | 53.17 | 92% |
| 872 | 2013-09-14 01:09:08 | 49.41 | 93% |
| 871 | 2013-09-14 01:08:07 | 48.54 | 88% |