Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
967 | 2009-09-04 15:18:04 | 112.88 | |
867 | 2009-07-20 14:25:42 | 112.01 | |
518 | 2009-01-05 15:16:46 | 109.25 | |
114 | 2008-11-27 10:50:52 | 112.75 |