Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
867 | 2013-04-21 13:51:00 | 39.14 | 87% |
858 | 2013-04-20 09:28:48 | 40.40 | 93% |
834 | 2013-04-15 17:29:44 | 40.65 | 90% |
609 | 2013-03-21 18:02:09 | 40.40 | 93% |
562 | 2013-03-19 15:56:47 | 42.58 | 97% |