Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2581 | 2012-11-09 10:24:44 | 62.57 | 95% |
| 2521 | 2012-08-19 14:33:47 | 60.50 | 94% |
| 2354 | 2012-06-24 17:12:53 | 65.68 | 95% |
| 2115 | 2012-02-26 11:04:08 | 65.39 | 96% |
| 1747 | 2012-01-04 09:31:20 | 54.31 | 92% |
| 1358 | 2011-12-16 07:45:37 | 45.99 | 87% |
| 402 | 2011-09-16 21:16:03 | 39.28 | 85% |
| 390 | 2011-09-15 20:07:36 | 39.19 | 85% |
| 143 | 2011-08-06 20:05:21 | 45.56 | 94% |