Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 3688 | 2011-03-02 14:10:36 | 102.60 | |
| 3252 | 2011-01-28 20:45:31 | 89.34 | |
| 1623 | 2010-07-04 21:56:10 | 89.99 | |
| 718 | 2010-01-01 15:33:45 | 87.30 | |
| 451 | 2009-12-17 13:57:45 | 79.18 | |
| 387 | 2009-12-12 01:34:50 | 75.23 |