Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
928 | 2013-10-03 22:49:59 | 88.07 | 97% |
818 | 2013-06-02 21:39:23 | 92.56 | 99% |
209 | 2012-12-01 18:54:22 | 66.31 | 93% |
73 | 2012-11-12 04:37:50 | 58.78 | 93% |