Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1048 | 2011-12-30 03:28:56 | 90.43 | 99% |
885 | 2011-09-21 09:22:24 | 81.16 | 96% |
392 | 2011-07-05 22:14:16 | 74.87 | 92% |
257 | 2011-07-04 05:15:54 | 65.77 | 89% |