Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1100 | 2012-09-04 16:15:07 | 95.05 | 96% |
1045 | 2012-08-28 17:21:15 | 92.53 | 93% |
70 | 2011-07-24 22:28:33 | 84.73 | 94% |
67 | 2011-04-25 21:06:48 | 90.11 |