Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
163 | 2012-07-18 06:40:15 | 54.25 | 93% |
55 | 2012-07-16 10:32:06 | 46.32 | 89% |
52 | 2012-07-16 10:28:36 | 45.06 | 87% |
36 | 2012-07-16 10:07:46 | 43.00 | 85% |